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1. A little idea about tagging enemies. - in Feedback/Requests [original thread]
Tibolin Wargan wrote: Jagen Marez wrote: Dev posted in the "don't show enemy arrows" thread that with respect to the futuristic nature of the game (paraphrasing of course) if your teammate sees an enemy, that enemy location is broadcast over...
- by Jagen Marez - at 2012.07.05 16:06:00
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2. A little idea about tagging enemies. - in Feedback/Requests [original thread]
Dev posted in the "don't show enemy arrows" thread that with respect to the futuristic nature of the game (paraphrasing of course) if your teammate sees an enemy, that enemy location is broadcast over the data net allowing you to see it. So bam, i...
- by Jagen Marez - at 2012.07.05 15:56:00
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3. Any chance of some other maps? - in Feedback/Requests [original thread]
Of the some odd 600k or so maps (this is just an out the ass guess as 50k some odd planets, not all being habitable for mercs but some odd bajillion or so permutation possibilities of the remaining planets) this one has to be one of the worst. S...
- by Jagen Marez - at 2012.07.05 15:53:00
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4. [Request] Please bring back the logical HUD - in Feedback/Requests [original thread]
Sersa wrote: Don't know what build was that, but probably i've missed it, nevertheless I'd surely love to see that. But I've seen some objections about it too, so make it an option. It reminded me of the helmet/visor that Metroid Prime had,...
- by Jagen Marez - at 2012.07.05 15:14:00
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5. [Request] Please bring back the logical HUD - in Feedback/Requests [original thread]
Pre-whatever build this was that gave us the shiny graphics, we had this badass logical (meaning, it made sense to look the way they did) in game HUD that looked like it was part of the helmet. The health points, armor, ammo, map etc were "3D" so ...
- by Jagen Marez - at 2012.07.05 14:55:00
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